Group meeting:
- Look at the module criteria
- What are you testing in practical work?
- If you can explain practical work then it works
- Dissertation needs to have an argument - must state this initially
- Find two opposing arguments and compare and contrast
- Each chapter is a new argument
- Synthesis 500 words of practical and theory work
- Start writing a chapter with 2 opposing quotes and write the chapter about why they're oppositional
My notes after group meeting:
What do I want to find out?
- How can physical design teach children about a healthy lifestyle/teach children in general
- Is interactive design a tool for play?
- How can children be taken away from the hyper reality of digital interactive design?
- Can physical interactive design be just as effective as digital?
- What are the restrictions of physical interactive design?
- What forms can physical interactive design take? Categories.
- Case Studies: Friends With You Russian Doll/installations
- Interactive architecture as a tool for making everyday items/routines more enjoyable for children. Piano stairs.
Tutorial notes:
- Physical Interactive/Interaction design (Interactive - new media) (Interaction - Devices - narrative, metaphor, character, familiar objects)
- Interaction - user, interactive system, structure (rules, code)
- Define physical (exercise, sport) - intentions
- Interactive structure and behaviour of interactive system
- Interactive - web
- Draw a diagram to help explain the difference between interactive and interaction
- Theories of children's play - Piaget, Vygotsky.
- Parent's desires for their children's toys/games
- Hopskotch
- Body extensions
- Balancing things on your head
Chapter one:
- Forms of interactive design
- Devices
- Produce more succinct definition of interactive/ion design. That more can apply to children's play.
- BAUHAUS - holistic exercise
Chapter two:
- Children and play
- What characteristics does successful play include?
Chapter three:
- Case studies
- Children's interaction design
Chapter four:
- Conclusion
- Universal system?
- Lost holistic nature
- Specialised
Practical:
Test - engagement, rules, commercial, through form
- Teaching toy
- Make an everyday activity more playful
- Game
- Make an existing product more playful
For next Tuesday:
- Introduction
- Chapter one
- Charity shop - puffer jackets - make things
- Collages
- Proposals for practical
Look at Rebecca Horn:
She extends body features or adds on body elements to people out of clothing accessories almost. Extreme fancy dress up. Could be good to create some weird human features out of old clothes and get children to try them on and try and do normal things whilst wearing them.
My own notes from tutorial:
- Really try and define the difference between interactive and interaction design, If I can't find a clear difference, write about this, try and come up with a diagram that explains the differences. The terminology for digital design is so new there is a lot of scope for variation and blurred definitions, which is part of the problem with defining the difference, talk about this, how the definitions are ever evolving with technology because this is a more digitally based area, or is more used nowadays in a digital format.
- Find the pictoplasma (i think?) quote where it said that parent's will only buy children toys that fit in with their ideal aesthetic, nothing that looks cheap or tacky (often new toys) as this is a reflection of them. This influences what children play with and how they play as well.
- Make these toys or objects for children to play with, and give them to actual children and see how they interact with them. Visually document this (video?)
- Using scraps of material make 20 small collages of ideas for the practical, visual concepts, to get ideas down for things I could produce using material for children to play with.
- Fat suit - restricted movement - make children have to fight harder to move - switch it over (instead of making things that help activity, try and inhibit it). Fat suit with velcro bits on it, can stick bits to yourself, pockets, added on bits, can stuff things inside other parts (bit like the Friends With You detachable kidneys)
- Define the different levels of activity, sport, exercise etc (use A Level PE definitions for this)
- Key theories of play - child development, how does play develop in children
- Create a game for children that doesn't have any rules, it's self explanatory (like hopskotch), or if it does have instructions they're pictures so you don't have to be able to read or speak a certain language to play.
Reflection:
This tutorial has been really useful to get a better grip of the structure of this essay, and the kind of things I am going to include as well. It has also been great for guidance of the practical work as well, which I mustn't neglect as there will be no time otherwise.



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